The story of Electronics

Nowadays, Electronics turns to be a part of our lives.We become to have more willing to spend increasingly times on them such as to watch TV programs after finishing dinner ,to surf on the Internet before going to sleep.In the other words, our lives become partially relying on these electronics. However, as a consequence of largely depending on electronics, E-waste problem turns to be more and more serious.


E-waste ,mentioned in the video of "The story of Electronics" ,which as a serious of problems is not only coming from the product line but also from the recycling process. In the product line, company owners care about nothing rather than rising fortune as soon as possible. In recycling process, actually, it is not really recycled but to land filled or to send them to the developing country taking the valuable parts then burning it.More, unfortunately, a key feature though the product whole life cycle is toxics.People are adding the toxics when they creating a new product which is using the inappropriate material(not that environment friendly)and manufactory process.


In addition, the updating products reminds me of a movie named “The Onion movie” .In that movie,the producer exaggerates how fast the micro software is updating its market. After the character paying for his merchandise, suddenly, he realize that the next version already comes out. As the development of the new product,repairing the old stuffs comes out as a problem which is worth observing and noticing. Similar as shown in the video, I went to a repair shop for fixing my phone. Compared with buying a new phone, it costs more on repairing it. The reason of high repairing fee I have been told is that the factory is not manufactured this screen any longer. So, I am thinking this as a design opportunity which is related to how to update a new technology and fit to the old stuff.Once considing and designing an individual product in a series, the fit would not be a problem. But I am still wondering if people can accept changing the parts rather than buying a new one especially when they can afford a new one.


Thinking back to my experience, the reason that I insist on repairing the phone even it cost me more is the memory. The meaning of the phone itself is more than single product to me of which it is carrying some unique memories for me. Instead of making a purchase; I choose to repair so that it prevents creating an E-waste at the same time. And If every consumer has the same decision as me, it would be less E-waste in the plant. But how can designers lead users to make this sort of decision? We can design the product which has more personal connection with the user. As long as they start to use the products, this sense of feeling would be more and more strong.
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